Post New Topic  Post A Reply
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
» Mad Software BB   » Mad F/X General Discussion   » Import/Export Plug-in SDK discussion   » Importing .X

UBBFriend: Email this page to someone!    
Author Topic: Importing .X
erdrik
Junior Member
Member # 429

posted September 05, 2006 08:08 PM      Profile for erdrik     Send New Private Message      Edit/Delete Post  Reply With Quote 
I imported a .x file with multiple meshs arranged in specific locations in relation to each other.
but when imported all of the meshes were placed on top of each other at location 0,0,0.

Is there some way to import the .x and keep the location data for each mesh, that Im not aware of?


Posts: 1 | Registered: Sep 2006  |  IP: Logged

All times are Pacific Time  

Post New Topic  Post A Reply Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | Mad Software, Inc.

Powered by Infopop Corporation
Ultimate Bulletin BoardTM 6.1.0.4