| |
|

Sign
up here for Mad Software's InsideFX newsletter.
This quarterly newsletter will keep you up to date on upcoming
Mad F/X product upgrades, special discounts, private beta programs
and much more...
-----
Mad F/X now available on NVidia.com!
- March 25, 2003 | 9:30 p.m.
EST - by Jamie Parent

NVidia
will now be hosting our Mad F/X demo directly off
their site! You can get to it by going to www.NVidia.com,
clicking on "Entertainment" and then "Downloads".
You can also jump directly to it by clicking here.
-----
Optimized for DX9 and up to 40% faster!
- March 9, 2003 | 11:00 p.m.
EST - by Scott Bean

We
have recently released an optimized version of
Mad F/X. This long awaited version is highly optimized
for DirectX9 and is up to 40%
faster than version 1.0. We have added
a vertex cache optimization tool
along with advanced state managment system
which dramatically increases frame rates on either
extremelly high polygon scenes, or scenes with
extreme amounts of individual objects. You can
download the update here.
------3DS
import bug fixed!
- March 4, 2003 | 11:00 p.m. EST - by Scott
Bean

For those
of you who have installed the demo or retail
version of Mad F/X within the last week or so, you might have
noticed the 3DS importer was not working. To resolve this problem
please download the updated 3DS plugin
here.
------The
new Mad-FX.com -
Feb 25, 2003 | 12:00 p.m. EST - by Scott Bean

We are proud
to announce the launch or our newly designed website. We hope that
these changes will offer a better insight into the company, allow
for better support, and showcase more of Mad
F/X's capabilities.
------Mad
F/X now supports DirectX 9.0
- Feb 25, 2003 | 12:00 p.m. EST -
by Scott
Bean

We
have officially made the jump to fully support DirectX 9.0 in version
1.070
and higher of Mad F/X. This release works great with all ATI
Radeon 8000/9000 series and NVidia
GeForce 3/4/FX (not MX) series cards.
With this new
release, we added some key optimizations which yield up to 40%
increase in speeds. This was done by adding a very efficient state
management system to our MAD-Engine,
and also adding a dynamic vertex caching algorithm. You will see
these performance increases when viewing objects consisting of very
large amounts of polygons and a dramatic increase in speed for scenes
with very large amounts of seperate objects.
We have also
released a new D3D (.X) import plugin which can be found here.
------Mad
F/X Demo! - Feb
25, 2003 | 12:00 p.m. EST - by Scott Bean

For
those of you waiting so patiently to experience Mad F/X
for your own eyes, we have released a demo version of Mad
F/X. The demo has a "demo version" backdrop,
locked image/animation output and a usage trial of 20 times. The
demo can be found here,
and update patches for the full and demo version can be found here.
------Mad
F/X 1.0 Released!
- Dec 24, 2002 | 12:00 p.m. EST - by Scott
Bean

We
are proud to announce the official release of Mad Software's
Mad F/X 1.0 for
a low introductory price of $69
USD. If you have an interest in purchasing our
software please follow this link to our online
store. You can also join our Inside
FX newsletter to get the scoop on what is shaking at Mad
Software and what upcomming technologies you will see in our
next version of Mad F/X!!!
|
|