One of the largest and most anticipated upgrades to
Mad F/X will be the integration of
a 3rd party physics engine from Havok.
The Havok Game Dynamics engine basically performs complex
collision between Rigid bodies, Soft
bodies, Cloth entities, Water
entities and Particles in real-time.
Setting up a meshes origin and orientation and setting
certain attributes like density, gravity, stiffness
and adding forces, objects can interact physically with
other objects as they would in the real world, thus
simulating reality. In addition there are also contraint
systems available to use with all entities. The outcome
is breathtaking and the possibilities are endless! We
feel the addition of this engine will put Mad
F/X in a class of it’s own.
Here are a few images and descriptions of some of the
technologies that will be added thanks to the real-time
physics engine.